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How to install custom maps
How to install custom maps





Unlike normal maps, mods need to be installed in an individual folder in Quake's root directory, for example \quake\quoth\.

how to install custom maps

These are refered to as mods ("modifications") and can be identified by the presence of a progs.dat file or one or several files with a PAK extension. Some maps or episodes come with additional content and game features that go beyond the standard Quake code. In this case, the map has to be installed in the maps folder of the particular mod, for example \quake\quoth\maps\. This is mentioned on the description page of the level and in the text files that accompany the release.

how to install custom maps

There are also some maps with additional, non-standard features that require a mod ("modification") to work correctly. The difficulty can be changed by using the "skill #" command in the console before loading the map (# is the skill number from 0 through 3, easy through nightmare). Once a map has been installed like this, it can be loaded in the game by bringing down the console with the ~ or ^ key, and typing "map mapname" (without the quotes) where mapname is the name of the (first) BSP file. If it is extracted to a different location, all files have to be moved to the maps folder afterwards. The easiest way to install it is to extract the contents of the ZIP file directly to the maps folder. They usually contain one or more files with a BSP extension - these are the actual Quake maps - as well as a text file with information on the level and its author.

how to install custom maps

If the directory does not exist, for example after a fresh installation of the game, it has to be created manually.Īll maps on Quaddicted are hosted as ZIP archives which can be opened and extracted by various tools such as 7zip. For most maps on Quaddiced, this is under \quake\id1\maps\. To install and play a standalone Quake map, it needs to be placed in the default maps folder.







How to install custom maps